![]() Wizards are not about tanking, after all. I saw it kind of useless in that it might force some wizards to invest too heavily in something that might ultimately still not be that useful, endgame wise. This gave an overall bonus in X% to armor rating when using the other Armor spells. We will have to wait and see, however wizard seems to be competent with ice, lightning, arcane, tornadoes (physical?) and even melee, to a point!! Before she even had poison with Acid Cloud. I dont think this will be like in D2 LOD, where if you focus on one element you are doomed in most places and if you focus on two elements then you must make sure both those elements have a high rate of damage, or else both are useless. Maybe we can now get it from item affixes or new socketables? We might not need a lot of this, for all we know the damage from spells will be competent enough and immunes or high resist enemies might not be so 'impossible' to handle this time around. I assume it effects all skills and damage types.ĭeep Freeze seems to be replaced by Bonechilling Cold now, similar name 'style' (both mean frozen to the core, isn't that cool, but it should have stayed Deep Freeze!) and only slightly different execution (frozen targets take extra damage, in effect a kind of critical) Now unified under Mighty Impact in Tier 5 of Conjuring tree -> Increases critical hit damage by 10%. Thunderstruck -> +X% critical hit chance with lightning spellsĭeep Freeze -> +5% critical chance (or was it damage?) with cold spells Interesting though, how much bigger should a Blizzard get, is it not that powerful? Or is it that small to begin with? Once again, I strongly believe more of a skill rune effect. Improved Charged Bolt -> +1 Charged Bolt per pointĮpic Storms -> Increase size of Blizzard + number of energy twisters Static Residue -> Targets discharge X lightning damage / sec to nearby enemies, for X secondsĬould be once again a rune effect on Charged Bolt or Electrocute. ![]() Other alternative skills for mana recovery exist now I guess that is now handled by more points into skill itself + runes Power Armor -> Increased storm armor damage I guess there is a lot of items granting that ability (back to FCR / FHR / FBR / IAS / FRW breakpoints from D2, I hope not, the game seems to be going back to D2 a lot in some areas!) Also I'm guessing and hoping even Agility (the new Dexterity) grants this in small increments. Lightning Speed, Spell Speed -> Basically faster cast rate. Runes will probably also effect other parts of a spell, such as number of missiles, speed, critical damage etc Improved Magic Missile -> +X% magic missile damage and 1 extra missile per pointĪrcane Power -> +X% damage to arcane spellsĮmpowered Magic -> +X% effect of willpower on damage.ĭamage from spells will be increased through other ways? From item affixes, runes, and perhaps a stronger base bonus from willpower itself? All guesses at this point in time. ![]() Īs for old skills, here is what I think of them: I just hope its not purple meteors though. Just wanted to point out Conjuring tree says Storm tree.Īlso, Arcane Torrent IS the new Meteor when I try to make sense of it. ![]() But there must be a good dozen that sounded like viable, real skills, that are now gone, or at least not listed?įantastic job, Flux. I'm assuming at least 8 or 10 were basically made redundant when they combined the 3 trees into 1 and eliminated skills that did the same thing in 2 diff trees. In my quick glance I noticed that meteor storm was gone. this year, and isolates the 27+ missing, it would be an interesting list. If anyone gets all curious and wants to compile a listing of the skills from last year vs. would that I'd had another 3 hours of play time, to get 2 wizards to level 15! *sigh* I'd have gone with hydra, but ray of frost = me curious too. (Had to get to level 15, which was just possible if you cleared out about 90% of the entire huge demo area.) hydra, disintegrate, slow time, and ray of frost sitting on that row. I didn't even get to try at least 4 or 5 I would have liked to.Īnd that doesn't include the uber chobo tier 4 spells that I could maybe have tried 1 of. the wiz just has so many active spells at a low level (not to mention higher up) that there seem like more. I was surprised that there were only 30 now, since I hardly scratched the surface of testing with the one wizard I played, while I felt like I'd done everything available with the barb and wd. There are only 30 skills now listed, down from 57 at last year's blizzcon.
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